Design Leadership. Strategy & User Research. UX & Product Design
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Life Fitness


 

Overview

Life Fitness and the fitness industry as whole are not tapping the 60% of adults in the western world who are non-active. Seeking in roads with this audience, Life Fitness commissioned Sapient to discover insight, innovation areas and product ideas that can unlock this potential.

My responsibility was to lead a discovery and early stage design phase to identify innovation opportunities and propose product concepts. 

role

Lead UX Designer

Company

Sapient Nitro 

client

Life Fitness 

period

2014

 
 
 

Process

discovery

 
 

The first step was to form a hypothesis through secondary research (scientific papers, surveys, and experts opinion). The emerging hypothesis was that fitness offering does not help many who aspire for fitness overcome an inherent barrier to action. The following user research, an ethnographic study that included interviews and observations in fitness context (gyms, outdoor, etc.)with users in various stages of engagemnet with fitness activity (relapsing, active, starting, etc.).

Along an analysis and  synthesis, few key insights were uncovered, for example we learned that users view the fitness experience (gyms in particular) as a chore or factory work, While having an idyllic aspiration for a more organic experience (where fitness emerges from fun and joy). 

 
 
 
 
 

 

Design

 
 

Further synthesis of insight led to  innovation drivers that in turn guided along with technology trends ideation for new products and services. Ideas were further clustered  into areas and synthesised into plausible concepts that combine few innovation drivers and build on technology trends.