Design Leadership. Strategy & User Research. UX & Product Design
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Greengame

 
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Overview

Greengame, an early seed startup, partnered with Whatfollows to design a gamified experience that would engage people, cities and brands, in making sustainable living the norm. 

As product design partner, I worked with the founders to translate the vision into a a coherent experience and craft an MVP (cross platform app) that would engage users in the core of this experience.

role

Product Designer

Company

Whatfollows

client

Greengame

period

2016 - 2017

 
 
 

Process

 
 

Work commenced with interviews of early prototype users. The interview collected feedback about the prototype and gaged on general tech practices and sustainability habits. Through these, three persona stood out - 'Idealists', 'Convivialists' and 'Reward seekers, with each attracted to different features of the prototype and having varying levels of motivation for sustainable living. 'Idealist' were' attracted to automated tracking  feature that gave everyday activities a sustainable score, 'Convivialists' were motivated by life quality and   showed interest in competing with friends and family, while the potential for incentives resonated well with  'Reward Seekers'.

 
 
 

Building on this insight we created an experience map in search of synergies between persona needs, and rapidly sketched possible experiences, consolidating eventually four concepts:

 
 
Concept I (mockup

Concept I (mockup

The first, a playful visualisation of wobbling circles, each representing a category of sustainable impact. The visualisation teases the user to align the circles by adopting sustainable habits. 

Concept II (mockup

Concept II (mockup

The second, a loyalty program for sustainable life in which sustainable habits are awarded in game currency allowing users to redeem real rewards or donate earnings for environmental / sustainable causes.  

 
 
 

Concept III (click through)

The third, a construction game in which sustainable score was awarded as virtual bricks, allowing users to build a green home placed in a virtual space matching real geographic location.

Concept IV (mockup                                                                  …

Concept IV (mockup                                                                        

The fourth, a self quantification experience,   reflected back to users their tracked activities as an environmental persona, inviting them to explore green and not so green habits.

 
 
 

User feedback and business model consideration led to focus on an experience that mixed a more vivid self quantification experience through the sustainable life stream feature, challenges and rewards.

 

Interaction prototype (Flinto)

Scrollable sustainable life stream

Scrollable sustainable life stream

With the scope of MVP clarified in earlier iterations product design move to higher fidelity of functional flows and U, including sketch mockups and high fidelity prototypes in variuous tools exploring and demonstrating interactive behaviours.